Zoboomafoo

The Kratt brothers mix formats in a fun and energetic show that empowers kids to learn about the world around them by showing them how to make friends with animals and respect the creatures we share the world with.

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  • Ants and Eaters
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    June 9, 2001

    When an anteater shows up, Zoboo worries that it will eat a colony of ants living in Animal Junction. Zoboo learns that even though anteaters need ants to survive, ants have many ways of protecting themselves from anteaters.

  • Messy and Clean
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    May 21, 2001

    It's time to clean out the closet, but the more Zoboo tries to help, the bigger the mess he makes! No sooner is everything back in its place, than some European wild boars and a capuchin monkey mess everything up again.

  • Crocodilian
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    May 19, 2001

    The Kratt Brothers build a time machine and decide to investigate crocodilians, like the American alligator and caiman. But they almost get stranded in the Jurassic period with a hungry T-rex!

  • World of Legs
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    May 18, 2001

    Zoboo spies a salamander larva and wonders what kind of legs this creature will have once it hatches. Will it have strong legs like a tiger, hundreds of legs like a millipede or long ones like a kangaroo? When the salamander finally emerges, its legs are like nothing Zoboo imagined!

  • Hot and Cold
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    May 12, 2001

    A Gila monster and snow leopard come to visit and the Kratt Brothers turn Animal Junction into both a hot and cold place so ZobooĆ­s friends can stay for a while. After learning from the animals, Martin, Chris and Zoboo figure out how to adapt to living in different climates

  • Grow, Zoboo, Grow
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    March 2, 2001

    The Kratt Brothers are taking care of a human baby and a baby red kangaroo, and Zoboo wants to help the two babies grow. Martin and Chris explain that all creatures grow, but to do so they need rest, food and play.

  • Superclaw
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    March 1, 2001

    Zoboo wants to climb like some visiting kinkajous so the Kratt Brothers create special superclaws for Zoboo to wear. After falling off vines, Zoboo realizes that his own claws are just right for a lemur and other creatures have claws just perfect for them.

  • Don't Fence Me In
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    February 28, 2001

    Zoboo invites a wolverine to live with him in Animal Junction, only to realize that there's not enough space for his new pal. Wild creatures need room to roam.

  • Families
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    February 27, 2001

    When a baby African pygmy hedgehog comes to Animal Junction, Zoboo, Martin and Chris try to find the right adoptive family for her.

  • Armour
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    February 26, 2001

    Zoboo thinks that if he had armour, like his new African crested porcupine friends, he would be safe as he leapt from place to place.

  • H2O
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    February 26, 2001

    The pond in Animal Junction has dried up and two lion cubs and all the animals who live there are thirsty! As water is essential to the creature world, Zoboo does the Malagasy rain dance and the rain finally starts. The Kratt Brothers take a trip to Africa to check out some amazing water creatures.

  • Buddies
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    January 16, 2001

    Martin and Chris are best buddies and Zoboo wants a special friend he can depend on as well. He meets a sea anenome and a clown fish, some sloths, langur monkeys and chital deer. At last he finds his own special friend-Shark, the chameleon.

  • Fearfest
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    January 16, 2001

    A big thunderstorm hits Animal Junction and Zoboo sees something frightening in the dark. The scary creatures are just grizzly bearcubs, giving Martin and Chris the opportunity to tell their lemur friend all about grizzlies and other animals that seem scary - but really aren't.

  • Can You Feel It?
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    January 15, 2001

    Brainiac the chimp and Lost-and-Found the Labrador retriever want to do something together that they both will enjoy. At last Zoboo comes up with a game that they both can play - chasing after balls.

  • Creature Neighbours
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    January 13, 2001

    It's treasure hunt time in Animal Junction for the Kratt Brothers, Zoboo and all of their creature neighbors. With the help of two fox kits, Zoboo locates the first piece of the puzzle leading them to the treasure.

  • Flying Buddies
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    January 4, 2001

    After meeting a flying fox fruit bat and a duck, Zoboo wants to fly, too, so the Kratt Brothers build him a pair of wings. Zoboo flies to India with Martin and Chris right behind. On the way, they meet vultures and learn some lessons about flight.

  • Talk To Me
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    November 9, 2000

    With the help of the Kratt Brothers and Toothbrush the elephant, Zoboo learns how animals communicate with each other. While Zoboo answers some of the letters sent in by kids, Martin and Chris go to India to find out how animals talk to each other in the wild.

  • Bovine
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    November 7, 2000

    A cow and her calf visit Animal Junction and Zoboo learns all about cows, including how to milk the mother and look after the baby. The Kratts tell Zoboo that cows are ruminants, with special second stomachs to digest the grass they eat. They bring their half-digested lunch back up to chew it more thoroughly; it?s called "chewing the cud". Zoboo thinks cows are cool but worries his new friends won?t find their way back to their herd. He and the Kratts build a special sound machine so the herd will come when they hear a LOUD cowbell ring. It works! The brothers take off to India to see how Cows live there and find Cows everywhere. When they return to the Junction, Zoboo is entertaining another ruminant, a Red Kangaroo. While the Kratts hop like kangaroos, Zoboo leaps like a lemur and they all have a great time .

  • Super Lemur
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    November 6, 2000

    Zoboo tells the Kratts that he wants to be a super hero too, but needs a little help to get strong. Just then, Muscles arrives at the Junction, bringing along his sister Muscley. Zoboo now has some really great help him become a Super Lemur. After a workout session with the black bears, power snacks are needed. Garbanzo beans for one tired lemur and milk for Muscles and Muscley. As they?re having their snacks, Zoboo hears a noise and sees kittens stuck up on a beam in Animal Junction. Zoboo, Super Lemur, goes into action and after a quick change into his super lemur costume, saves the kittens . Zoboo is now ready to help animals around the world and the Kratts go off on a trip to India to find other heroes in the creature world. When they get stuck in a deep hole, they?re helped out by an elephant and return to the Junction to find Zoboo leaping with a Llama.

  • Powerhouse
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    November 6, 2000

    A powerful snow leopard comes to Animal Junction and Zoboo wants to be powerful too. When Toothbrush the elephant arrives as well, Zoboo decides that if he does exactly what his two animal friends do, he'll be just as powerful as them. Zoboo's afraid that he'll never be a powerhouse, until he remembers that lemurs leap better than any other creature in the wild. He's a leaping powerhouse, and the Kratt Brothers remind him that every creature is a powerhouse, in the best way they need to be successful. The brothers travel to India to meet other powerhouse creatures. When they return, they discover Zoboo has made another powerhouse friend, a wolverine, and then a huge lizard called a water monitor and another powerhouse creature arrives to join in the fun.

  • Green Creatures
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    November 2, 2000

    Zoboo realizes that plants and trees are as alive as the other creatures he meets in Animal Junction. He creates a "Greenspeaker", a special machine to talk to plants. Zoboo?s new buddy Seedprize, a talking seed, promises him a surprise if Zoboo plants her in the soil. The brothers teach Zoboo that plants grow well if they get good soil, warm sunlight and water. There are plenty of creatures willing to help, including Toothbrush the elephant, Popcorn the binturong and a family of sloths. Zoboo?s surprise turns out to be that Seedprize has grown into a beautiful lime tree, full of fruit for all the creatures to eat. The Kratts follow Popcorn to India where the binturong poops out Seedmour in a 2,000 year old abandoned fortress, where green creatures, like vines and trees, are taking over. As Seedmore starts to grow, the Kratts head back where Zoboo catches them in a net, just as his new friend Venus Fly-Trap catches insects.

  • Humans
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    November 1, 2000

    Zoboo spends a lot of time with the Kratts in Animal Junction learning about all sorts of different creatures. Now he's curious; what's it like to be human? A whole class of kindergarten kids arrives in the Junction to help him out. As they do all the things that human kids do, Zoboo tries to imitate them, often with funny and surprising results, in spite of Chris and Martin's help. The kindergarten teacher invites Zoboo and the Kratts to join her children back in the classroom and Zoboo learns that being human involves doing all sorts of things animals never have to do, like sitting at desks and reading and writing. But when he and the kids return to Animal Junction after school, Zoboo discovers that there's one thing kids do that lemurs love doing just as much, playing!

  • Pop Goes The Tiger
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    October 31, 2000

    Two Siberian Tiger Cubs arrive in Animal Junction and pounce on every ball in sight. The brothers tell Zoboo that the tigers are just practicing their hunting. But the balls aren't tiger proof; they all pop. Zoboo tries to save the last balls but can't compete against tiger cubs, so he becomes "Zoboo, the Super Lemur", and builds a Superball. While Zoboo holds his Superball, Martin pushes a button and turbo boosters kick in, whisking Zoboo to a place where tigers live. India! The brothers follow him and find adult tigers and their cubs. Zoboo and his Superball finally land. Superball may be tiger proof but it's not elephant proof. Toothbrush the elephant accidentally steps on it and it pops. When they get back to the Junction, the tiger cubs haven't left a single ball unpopped, except one. But it's not a ball, just a curled-up African Pygmy Hedgehog

  • Snake Bellies
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    October 30, 2000

    Zoboo is really excited when an Amazon Tree boa and her babies visit Animal Junction. He gets even more excited when the Kratt Brothers find a snakeskin. Who does it belong to? In the hunt that follows, they find out its not the Anaconda in the pool, or the Rattlesnake sunning itself over by the window, or even the huge Burmese Python. Who does the skin fit? Finally, Zoboo discovers the owner ? a Trans-Pecos Rat Snake! Aftera great snake hunt, the Kratts want to see more snakes and decide to go on a trip into the snake world. When they come back to Animal Junction, they find Zoboo playing with what he thinks are really cool snakes. But they?re not snakes at all, just the tentacles of a Pygmy Octopus!

  • Brain Power
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    October 30, 2000

    The Kratts and Zoboo want to build an invisibility machine, but they'll need some real brainpower to do it. Just when they wonder who can help, a chimpanzee stops by for a visit. With the help of Brainiac, the chimp, Zoboo and the Kratts put together the machine. Invisibility's great, especially when Zoboo vanishes and Brainiac helps the Kratts' find an invisible lemur; that really needed brainpower. The Kratts decide to travel to India to meet other creatures with great brains but in the forest, they're outsmarted by a flock of crows, one of the most intelligent of all birds. Back in Animal Junction, the Kratts' run slap into a huge invisible animal. Using their brains, they figure out that it's Toothbrush, the elephant. Elephants are really smart, and the brothers help Zoboo understand that all creatures are smart in their own ways.