Things are wrong, but not for long! The Numberjacks - animated superhero numbers solve problems in the real world. Things are wrong, but not for long! The Numberjacks - animated superhero numbers solve problems in the real world.
Browse This Program
November 13, 2009
4 and 8 are jumping up and down a staircase of buddy blocks that has been set up In the Gym. Out on location, there are problems with a bike, a car and a lady's ring. 4 flies out. The Numbertaker is halving the number of things each time. The Numberjacks double them back to normal. The Numbertaker halves 4, and the Numberjacks double him up. They double the number of Numbertakers, who suck each other away.
A Record in the Charts
November 12, 2009
In the Gym, some of the buddy blocks are getting excited playing on the Jump Pad. The Numberjacks keep a record of who has had a go already. In the café some customers have no food, and some have too much, and children at the school can't agree what to do. 4 flies out. The waitress uses pictures to remind her of the orders, and the children vote with pieces of card. The Puzzler is defeated.
Carry On Counting
November 11, 2009
The Numberjacks are playing with two hover dice in the Gym. 0 keeps going back to the beginning. People keep going back to the beginning of things and start counting again. 6 flies out to battle with the Problem Blob. The Numberjacks send Brain Gain to get people to carry on counting from where they are rather than starting again. 6 gets blobbed too, but Brain Gain saves him. All is sorted.
November 10, 2009
In the Gym, 4 is helping 3 get out lots of boxes. She wants to put one beautiful thing in each box, then changes her mind when she sees how lonely each looks. A boy has two bike helmets, then none, and the diners in the café have similar problems. 5 flies out, and discovers that Spooky Spoon is the culprit. The Numberjacks send Brain Gain to make everything one each. But then the diners have only one bit of each type of food each - so the Numberjacks send new Brain Gain - sometimes one thing each is good, sometimes two or more things is good.
Hundreds and Thousands
October 30, 2009
The Numbertaker is taking tens, hundreds and thousands...oh no!
More Ways than One
October 29, 2009
The Puzzler has trapped 8 in his bubble and will only release him if the Numberjacks solve his tricky puzzles.
October 28, 2009
7 is telling 0 and 1 a bedtime story about the Numberjacks at night, and daytime activities start happening at night.
October 27, 2009
3 and 4 are having trouble sharing 5's buddy blocks, the blocks get bored and wander off...
The Dreaded Lurgi
October 26, 2009
6 can't jump on the seesaw- and 4 feels ill too- they've got the dreaded lurgi!
Areas of Concern
October 23, 2009
The Puzzler is at work again and 6 has to meet his challenges and defeat him.